Since last post I've designed and implemented the GUI and worked on some peripheral gun systems.
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For the gui I knew we needed something over the top, gory and kind of dumb. So my first stop for reference images was 90s fighting game huds. Primal Rage stood head and shoulders above the rest by using hearts veins, veins, brains and spinal columns as hud elements. I looked around at some iPhone games as well to see how people had managed the small screen size.
After establishing the elements I needed and my basic layout. I spent a bunch of hours drawing blood splatters. I think it turned out well.
Health - I'm really pleased with how these hearts came out.
Multiplier - Arm, leg and head icons courtesy of Georgina - This will appear when the player consistently hits arms, heads or legs. This will be invisible most of the time. The multiplier system hasn't been made yet so this element doesn't function yet.
Timer - This was the hardest to get right in game, because I've tried to simulate an led screen by putting grey 0s behind the numbers. This means I had to be a lot more precise in lining up the timer text with the timer image. This element will probably get ditched because it's really big.
Score - it's the score.
Weapon - This is the weapon icon and ammo counter. If the weapon doesn't use ammo the ammo counter and the blood splash behind it won't be visible. These weapon icons are temporary. I'll probably post again with those soon.
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I also implemented a simple ammo system, fire rate and fixed the weapon select. Different guns have different fire rates, the fire rates of each gun need some tweaking and balancing but that system is in game now. The player can also run out of ammo and gets ammo from killing zombies.
I think we can actually call this a game now. So that's cool.
Francis
out.
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